crosku.blogg.se

Ghost of tsushima review
Ghost of tsushima review






His Sakai Clan armor gives him the best defense, the Ronin attire increases his stealth, Tadayori’s armor improves his ranged abilities, the Traveler’s outfit helps Jin detects secrets hidden around the island, and the Ghost armor boosts his stealth and increases the likelihood he’ll terrify enemies. Along his travels, Jin will acquire multiple sets of armor, each with their own traits. While you might not able to make alterations to Jin’s physical stature, beyond gaining health increases from hot springs, you can still give him an edge in different situations. It’s a much more realistic approach to leveling up and makes more sense as a whole. He’ll also learn a wide variety of new moves along the way, as well as ways to make his stances, attacks, and counters more effective. Jin won’t actually get any stronger or faster, instead he’ll gain better defenses and deadlier attacks by upgrading his weapons and armor. Instead of gaining character buffs and increasing your stats like most RPGs, Ghost of Tsushima takes a different approach. I adore the progression system in here as well. Switching stances takes a little getting used to at first, but after a while it becomes second nature and adds to the fun of the gameplay. The Wind Stance works well against spearmen, and the Moon Stance is the best to use against large brutes.

ghost of tsushima review

The Water Stance is most effective against enemies with shields. The Stone Stance works best against foes with blades. Jin can unlock four unique stances that will aid him against specific types of enemies. Ghost of Tsushima does bring a new element to the table though, in the form of stances. While we’ve seen these types of combat before, the way they’re implemented in Ghost of Tsushima feels like one coherent gameplay style. You can even rely heavily on countering and parrying like in Sekiro: Shadows Die Twice. Learning enemy attack patterns and fighting off groups feels similar to the combat in the Batman Arkham games, while the stealth has a bit of an Assassin’s Creed feel. It doesn’t necessarily bring anything wholly original to the table, but instead takes some ideas from a few different games and blends them together brilliantly. No matter how you choose to approach a challenge, the combat is always fun. With so many options available, it’s easy to tailor how you approach quests according to your personal playstyle. He’ll also pick up a longbow and half bow that he can use for ranged attacks, complete with varying sets of arrows for different occasions. This can even be a smarter way to approach small groups of Mongols and bandits, especially later in the game when you can kill several enemies in one confrontation.

ghost of tsushima review

For example, Jin has the option to challenge enemies head-on in a standoff. There are still more traditionally “honorable” ways to fight though. Needless to say, he has a lot of weapons at his disposal. He’ll also acquire kunai which he can throw at enemies to damage and stun them, as well as learn to make various bombs. Eventually, he’ll get a blowgun, which he can use to shoot poisoned darts at foes and even hallucinogenic darts that can make the target attack anyone near them, regardless of whether they’re a friend or foe.

ghost of tsushima review ghost of tsushima review

He’ll also gain access to several different types of Ghost Weapons.








Ghost of tsushima review